We worked really closely with Capcom on all of this, and they're very protective over the whole world, and everything like that. Avan in particular is a really interesting one in that he could not look more unlike Leon of the game. The same possibly to a certain extent with Tom as Wesker, and then Avan and Hannah obviously are not. A lot of them, like Robbie looks and sort of is Chris Redfield. With the rest of casting, it was really interesting.
We got on straight away, and she became the first point in. I spoke with Alex about her and he said she'll just get in there and do it.
Resident evil 4 soundtrack wiki movie#
I'd known Kaya through Skins and stuff like that, so she was on my radar, but I'd watched Crawl and she was the vision I'd had for Claire, and she was a roll-your-sleeves-up, get-in-there kind of, and I knew this was going to be a tough, tough movie to make. I'm good friends with Alexandre and he'd just done Crawl, and I'd seen it. In terms of casting, it started with Kaya. Did you have any of the cast members play the games to get into the characters, or was that more so something in the script? So, I'm curious about the casting process for you. There are entire Wikipedia pages devoted to all the little aspects of their personalities. I imagine that's a difficult process just because people have lived with these characters for so long. The casting is really awesome in this because I think each cast member fits the character so well. And then through that, I became a gamer, and obviously Paul created his franchise so I was very aware of that. I was watching other people play and thought to myself, this is my horror. And, it was cool to like it! I was like, "wow, what is this thing?" My first sort of interaction with it was almost like I was watching a movie. Then this game came out that was in love with all the things I was in love with- was in love with Romero, in love with dark, scary, horror, walking down corridors and gore, and all that kind of stuff. In England, you couldn't see horror movies, there was nothing that I found very scary. Wes Craven had just done Scream and that didn't reflect horror to me as I felt it should be, very meta, very winky at the audience. Carpenter just wasn't finding his audience. But it was an interesting period in that I'm a huge horror nut, and horror was in such a bad place at the time. And then PlayStation came and changed all that. I was a student at university when the first one came out, and gaming up until that point had sort of not been very cool, and I was not a gamer.
Resident evil 4 soundtrack wiki series#
Did you come on board when Capcom released the first one, or did you find the series later? First off, I'm curious about your experience with the games. I started with the fourth game when I was in high school, and I've played them all since then. I got to check out Resident Evil: Welcome to Raccoon City last week and I really enjoyed it. Anderon's successful, yet only loosely based on the games, series, director Johannes Roberts had one priority first and foremost: to go back to the root of what made the video games and its characters so memorable and terrifying.īased on Capcom's Resident Evil and Resident Evil 2, Resident Evil: Welcome to Raccoon City unleashes the horrors of the Umbrella Corporation's genetic experiments on a dying town, while a group of heroes fight to survive the night as a siege of zombies and other creatures force them to reckon with who they'll have to become to survive.įANGORIA spoke to the director and screenwriter Johannes Roberts about his film, the thrill of rebooting the beloved franchise, the challenges of an adaptation, and what the future might hold. So, when it came time to reboot the film series, following Paul W.S.
Despite being one of the biggest global horror franchises, spanning six films, animated movies, and a couple of dozen video games, we've never seen a direct, cinematic adaptation of any game entries. Resident Evil fans have taken numerous trips to Raccoon City, but never quite like this.